Digital Tutors - Unity Mobile Game Development


File Information

File Size:   13.91 GB
Creat Time:   2015-01-11
Active Degree:   92
Last Active:   2024-07-14
Magnet Link:    Magnet LinkMagnet Link
Statement:   This site does not provide download links, only text displays, and does not contain any infringement.

File List

  1. 11-SetDressing/project_files.zip 497.50 MB
  2. 15-EnemyAIandWaypoints/Project_Files.rar 428.12 MB
  3. 01-CharacterWeaponModeling/project_files.zip 408.35 MB
  4. 18-Final Assembly/Project_Files.rar 278.64 MB
  5. 17-SoundEffects/project_files.zip 223.43 MB
  6. 14-GameState/project_files.zip 221.18 MB
  7. 16-CharacterScripting/project_files.rar 194.88 MB
  8. 13-LightingLightmapping/project_files.zip 149.63 MB
  9. 10-UVLayoutTexturing/7. Adding dirt and grime to textures.flv 149.06 MB
  10. 03-CommunicationNotificationCenter/project_files.zip 148.82 MB
  11. 08-ConceptDesign/project_files.zip 137.30 MB
  12. 13-LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 116.85 MB
  13. 12-LevelDesign/11. Inspecting the tunnel system.flv 105.24 MB
  14. 12-LevelDesign/10. Finishing the tunnel system.flv 101.54 MB
  15. 10-UVLayoutTexturing/8. Making efficient use of UV space.flv 101.45 MB
  16. 12-LevelDesign/14. Refining the platform area.flv 101.01 MB
  17. 09-EnvironmentModeling/10. Modeling the corner sections.flv 100.48 MB
  18. 12-LevelDesign/12. Set dressing the subway platform area.flv 90.88 MB
  19. 12-LevelDesign/06. Assembling the level.flv 88.84 MB
  20. 10-UVLayoutTexturing/4. Using multiple UV projection methods.flv 87.24 MB
  21. 12-LevelDesign/09. Adding more details through set dressing.flv 84.55 MB
  22. 12-LevelDesign/13. Adding more detail to the platform area.flv 83.73 MB
  23. 02-RiggingAnimation/07. Looking at the player's rig.flv 82.85 MB
  24. 10-UVLayoutTexturing/6. Using photographs to create textures.flv 82.27 MB
  25. 15-EnemyAIandWaypoints/32 - Updating our enemy prefab with the new geometry.flv 80.88 MB
  26. 09-EnvironmentModeling/06. Building the intersection.flv 76.70 MB
  27. 02-RiggingAnimation/05. Looking at the tick rig.flv 76.28 MB
  28. 01-CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 76.09 MB
  29. 12-LevelDesign/project_files.zip 75.94 MB
  30. 10-UVLayoutTexturing/3. Hiding UV seams on geometry.flv 75.83 MB
  31. 09-EnvironmentModeling/05. Modeling the straight ceiling.flv 75.63 MB
  32. 10-UVLayoutTexturing/5. Consolidating object textures for games.flv 74.80 MB
  33. 02-RiggingAnimation/12. The player's animations.flv 73.98 MB
  34. 12-LevelDesign/08. Set dressing the tunnel system.flv 73.42 MB
  35. 13-LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 73.04 MB
  36. 01-CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 72.86 MB
  37. 12-LevelDesign/07. Inspecting the base level.flv 72.05 MB
  38. 12-LevelDesign/05. Finish applying the optimized materials.flv 71.59 MB
  39. 17-SoundEffects/6. Creating the tick sound effects.flv 69.71 MB
  40. 14-GameState/13. Coding a GameOver function to load another level.flv 68.55 MB
  41. 01-CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 67.11 MB
  42. 09-EnvironmentModeling/11. Final fit and export.flv 66.66 MB
  43. 15-EnemyAIandWaypoints/14 - Coding a function to return a random waypoint.flv 66.50 MB
  44. 14-GameState/14. Creating a reset function to start at round one.flv 66.13 MB
  45. 01-CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 65.41 MB
  46. 17-SoundEffects/2. Adding audio to the assault rifle.flv 64.72 MB
  47. 02-RiggingAnimation/project_files.zip 64.31 MB
  48. 05-UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 62.65 MB
  49. 08-ConceptDesign/08. Digital painting Painting the organic structures.flv 62.20 MB
  50. 14-GameState/15. Moving the player to a random location.flv 61.80 MB