Mueller - Endgames 14


File Information

File Size:   266.18 MB
Creat Time:   2015-03-15
Active Degree:   49
Last Active:   2024-11-02
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Tags:    Mueller - Endgames 14
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File List

  1. 01-1.3 Use the sharp endgame weapon zugzwang.mp4 7.15 MB
  2. 02-04.1 Principles and motifs like bodycheck and intermediate check.mp4 7.07 MB
  3. 02-07.1.1 The wrong rook pawn.mp4 6.94 MB
  4. 02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4 6.73 MB
  5. 01-1.1 The king should be activated.mp4 6.36 MB
  6. 02-05.3 Rooks belong behind the passed pawn.mp4 6.29 MB
  7. 02-02.2 Opposition.mp4 6.19 MB
  8. 01-4.4 Improve the worst piece.mp4 6.17 MB
  9. 02-10.1 Rook and knight vs. rook and knight.mp4 6.02 MB
  10. 02-09.2.4 An incredible depth.mp4 5.81 MB
  11. 01- Introduction.mp4 5.72 MB
  12. 02-10.4 The Fischer endgame.mp4 5.64 MB
  13. 01-4.3 Do not rush.mp4 5.50 MB
  14. 02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4 5.33 MB
  15. 01-1.4 Caution with mutual zugzwang.mp4 5.25 MB
  16. 02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4 5.22 MB
  17. 02-10.6 Capablanca's theorem.mp4 5.10 MB
  18. 02-06.1.1 The magic square.mp4 4.88 MB
  19. 02-09.2.3 The most important fortress.mp4 4.84 MB
  20. 02-10.5 The Andersson endgame.mp4 4.81 MB
  21. 02-02.6 Bähr's rule.mp4 4.78 MB
  22. 02-07.3.2 Fortresses and siege techniques.mp4 4.70 MB
  23. 02-06.1.2 Knight geometry.mp4 4.68 MB
  24. 02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4 4.63 MB
  25. 01-3.1 The principle of two weaknesses.mp4 4.55 MB
  26. 02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4 4.46 MB
  27. 02-09.2.1 The pawnless endgame is drawn.mp4 4.37 MB
  28. 02-03.2 Using the zones and complicated cases.mp4 4.27 MB
  29. 02-07.4.1 The bishop's side has the advantage.mp4 4.16 MB
  30. 02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4 4.04 MB
  31. 02-07.4.2 The knight's side has the advantage.mp4 3.80 MB
  32. 02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4 3.78 MB
  33. 02-05.4 Don't promote the passed pawn automatically!.mp4 3.76 MB
  34. 02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4 3.75 MB
  35. 01-1.2 King or knight should block enemy passed pawns, not the rook.mp4 3.73 MB
  36. 02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4 3.73 MB
  37. 01-2.5 Defenders of weaknesses should be exchanged.mp4 3.63 MB
  38. 02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4 3.59 MB
  39. 02-09.1.2 Fortresses and dumps.mp4 3.59 MB
  40. 02-05.2 Activate the rook!.mp4 3.56 MB
  41. 01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4 3.55 MB
  42. 01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4 3.46 MB
  43. 01-2.2 The attacker does not exchange attacking potential.mp4 3.41 MB
  44. 01-4.2 Prophylaxis.mp4 3.39 MB
  45. 02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4 3.35 MB
  46. 02-05.7 Intermediate check weakens the opponent.mp4 3.26 MB
  47. 02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4 3.21 MB
  48. 01-2.3 It doesn't matter what disappears from the board but what remains.mp4 3.10 MB
  49. 01-2.4 Your own active pieces should not be exchanged.mp4 2.95 MB
  50. 02-01.1- the W-maneuver.mp4 2.90 MB