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Mueller - Endgames 14
File Information
File Size:
266.18 MB
Creat Time:
2015-03-15
Active Degree:
49
Last Active:
2024-11-02
Magnet Link:
Magnet Link
Tags:
Mueller
-
Endgames
14
Statement:
This site does not provide download links, only text displays, and does not contain any infringement.
File List
01-1.3 Use the sharp endgame weapon zugzwang.mp4
7.15 MB
02-04.1 Principles and motifs like bodycheck and intermediate check.mp4
7.07 MB
02-07.1.1 The wrong rook pawn.mp4
6.94 MB
02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4
6.73 MB
01-1.1 The king should be activated.mp4
6.36 MB
02-05.3 Rooks belong behind the passed pawn.mp4
6.29 MB
02-02.2 Opposition.mp4
6.19 MB
01-4.4 Improve the worst piece.mp4
6.17 MB
02-10.1 Rook and knight vs. rook and knight.mp4
6.02 MB
02-09.2.4 An incredible depth.mp4
5.81 MB
01- Introduction.mp4
5.72 MB
02-10.4 The Fischer endgame.mp4
5.64 MB
01-4.3 Do not rush.mp4
5.50 MB
02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4
5.33 MB
01-1.4 Caution with mutual zugzwang.mp4
5.25 MB
02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4
5.22 MB
02-10.6 Capablanca's theorem.mp4
5.10 MB
02-06.1.1 The magic square.mp4
4.88 MB
02-09.2.3 The most important fortress.mp4
4.84 MB
02-10.5 The Andersson endgame.mp4
4.81 MB
02-02.6 Bähr's rule.mp4
4.78 MB
02-07.3.2 Fortresses and siege techniques.mp4
4.70 MB
02-06.1.2 Knight geometry.mp4
4.68 MB
02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4
4.63 MB
01-3.1 The principle of two weaknesses.mp4
4.55 MB
02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4
4.46 MB
02-09.2.1 The pawnless endgame is drawn.mp4
4.37 MB
02-03.2 Using the zones and complicated cases.mp4
4.27 MB
02-07.4.1 The bishop's side has the advantage.mp4
4.16 MB
02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4
4.04 MB
02-07.4.2 The knight's side has the advantage.mp4
3.80 MB
02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4
3.78 MB
02-05.4 Don't promote the passed pawn automatically!.mp4
3.76 MB
02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4
3.75 MB
01-1.2 King or knight should block enemy passed pawns, not the rook.mp4
3.73 MB
02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4
3.73 MB
01-2.5 Defenders of weaknesses should be exchanged.mp4
3.63 MB
02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4
3.59 MB
02-09.1.2 Fortresses and dumps.mp4
3.59 MB
02-05.2 Activate the rook!.mp4
3.56 MB
01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4
3.55 MB
01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4
3.46 MB
01-2.2 The attacker does not exchange attacking potential.mp4
3.41 MB
01-4.2 Prophylaxis.mp4
3.39 MB
02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4
3.35 MB
02-05.7 Intermediate check weakens the opponent.mp4
3.26 MB
02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4
3.21 MB
01-2.3 It doesn't matter what disappears from the board but what remains.mp4
3.10 MB
01-2.4 Your own active pieces should not be exchanged.mp4
2.95 MB
02-01.1- the W-maneuver.mp4
2.90 MB
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